Search results

Text

Faith Lutheran College – Timeline

This document presents the milestones in Faith Lutheran College's participation in the Digital Technologies in Focus project.

Text

Mossman State School – Timeline

This document presents the milestones in Mossman State School's participation in the Digital Technologies in Focus project.

Text

St James Catholic College – Timeline

This document presents the milestones in St James Catholic College's participation in the Digital Technologies in Focus project.

Video

Bethany Christian School – Progress report 2

This video explains the progress that Bethany Christian School has made in the Digital Technologies in Focus project. It is the second in a series of four.

Video

Green Hill Public School – Progress report 2

This video explains the progress that Bethany Christian School has made in the Digital Technologies in Focus project. It is the second in a series of three.

Online

Rubbish recording and reduction: Part 1

In this lesson sequence students survey and collect data concerning what is brought to school each day and subsequently becomes rubbish. They then use Excel to represent that data in a variety of different ways.

Video

St Mary’s Primary School – Progress report 4

This video explains the progress that Bethany Christian School has made in the Digital Technologies in Focus project. It is the last in a series of four.

Online

Talk to me!

In this lesson sequence that focuses on input devices, students are explore the possibilities and new types of functionality enabled by these technologies over time.

Video

Creating computer games

How are computer games made? Find out about the skills and knowledge required to create a computer game in this video. What are some of the roles of the people interviewed? See if you can find out more about what kind of skills and knowledge might be required in each role.

Online

Maker spaces

Find out about Maker spaces. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

Text

The Conversation: Australian music - what is it?

This resource contains a series of articles giving a broad overview of Australian music including its development, examples of genres and artists, interviews and its influence on Australian culture. It can be used to develop a broad understanding Australian music and the influences that have impacted on its development.

Online

Hardware and software

This is a unit from the Scope and sequence resources from the DT Hub. The topic explores elements of a digital system which is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. At this level, students develop understandings of digital systems ...

Text

Film it! Sound recording

Capturing audio on set and understanding how to effectively record dialogue and other sounds is an important part of creating a film. This series of activities explores different types of microphones before leading into two levels of activities for beginner and more experienced students.

Interactive

Girl Asleep Digital Education Package

This resource, delivered in two-parts as Girl Asleep; an Interactive Journey accompanied by a detailed digital study guide, gives imaginative and dynamic insights into the making of the feature film Girl Asleep. The Interactive Journey allows students to experience what it is like to work on a film set through interviews ...

Interactive

Big battles!

Students explore music and dance through body percussion and singing as they learn the story of the unicorn and lion's big battle. They create a collage artwork using images of lions and unicorns that they can find.

Interactive

Storytelling through dance

Students will learn about how visual images can inspire dance and using expressive qualities to communicate these ideas. Students will also have the opportunity to reflect on their own work.

Text

Computational thinking poster

This infographic provides an overview overview of the concepts related to computational thinking.

Text

Classroom ideas: Choose your own adventure: years 3-6

This PDF provides a sequence of activities that allow students to view and create planning templates and algorithms when making 'Choose Your Own Adventure' stories. Older students can use the visual programming language Scratch to build their stories.

Text

Creating a digital start line and finish line with micro:bits: years 7-8

This PDF provides a sequence of activities in which students create algorithms to measure the time taken for a vehicle to travel from a starting line to a finish line. Students connect micro:bits and laser receiver sensors to measure time, then create programs to undertake the timing using visual and general-purpose programming.

Video

Computational thinking in the Australian Curriculum: Digital Technologies

This video provides an overview of computational thinking and how it can be taught in the context of other learning areas.